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Marking Shot

Ranger

Marking Shot

  • Class skillsRanger
  • TypeActive skill
  • ID14090000
Deals N Wind damage to a target within 20m. Moves the caster in the input direction and grants Precision for 10s. Precision: Increases Critical Hit by 300 7 Stagger Gauge Damage

N — damage or healing: the game calculates it from your character stats.

Skill variants

Only the differences from the main description are shown.

  • Marking ShotID 14090010

    Precision: Increases Critical Hit by 300 and Perfect Chance by 5%

  • Marking ShotID 14090020

    Has a 30% chance to inflict Knock Back.

  • Marking ShotID 14090030

    Moves the caster in the input direction and grants Precision for 15s.

  • Marking ShotID 14090040

    Can be used up to 2 consecutive times.

  • Marking ShotID 14090050

    Ignores Block and Evasion and lands as a Critical Hit.

  • Marking ShotID 14090120

    Has a 30% chance to inflict Knock Back.

    Precision: Increases Critical Hit by 300 and Perfect Chance by 5%

  • Marking ShotID 14090130

    Moves the caster in the input direction and grants Precision for 15s.

    Precision: Increases Critical Hit by 300 and Perfect Chance by 5%

  • Marking ShotID 14090140

    Can be used up to 2 consecutive times.

    Precision: Increases Critical Hit by 300 and Perfect Chance by 5%

  • Marking ShotID 14090150

    Ignores Block and Evasion and lands as a Critical Hit.

    Precision: Increases Critical Hit by 300 and Perfect Chance by 5%

  • Marking ShotID 14090230

    Has a 30% chance to inflict Knock Back.

    Moves the caster in the input direction and grants Precision for 15s.

  • Marking ShotID 14090240

    Has a 30% chance to inflict Knock Back.

    Can be used up to 2 consecutive times.

  • Marking ShotID 14090250

    Has a 30% chance to inflict Knock Back.

    Ignores Block and Evasion and lands as a Critical Hit.

  • Marking ShotID 14090340

    Moves the caster in the input direction and grants Precision for 15s.

    Can be used up to 2 consecutive times.

  • Marking ShotID 14090350

    Moves the caster in the input direction and grants Precision for 15s.

    Ignores Block and Evasion and lands as a Critical Hit.

  • Marking ShotID 14090450

    Ignores Block and Evasion and lands as a Critical Hit.

    Can be used up to 2 consecutive times.

  • Marking ShotID 14091230

    Has a 30% chance to inflict Knock Back.

    Moves the caster in the input direction and grants Precision for 15s.

    Precision: Increases Critical Hit by 300 and Perfect Chance by 5%

  • Marking ShotID 14091240

    Has a 30% chance to inflict Knock Back.

    Can be used up to 2 consecutive times.

    Precision: Increases Critical Hit by 300 and Perfect Chance by 5%

  • Marking ShotID 14091250

    Has a 30% chance to inflict Knock Back.

    Ignores Block and Evasion and lands as a Critical Hit.

    Precision: Increases Critical Hit by 300 and Perfect Chance by 5%

  • Marking ShotID 14091340

    Moves the caster in the input direction and grants Precision for 15s.

    Can be used up to 2 consecutive times.

    Precision: Increases Critical Hit by 300 and Perfect Chance by 5%

  • Marking ShotID 14091350

    Moves the caster in the input direction and grants Precision for 15s.

    Ignores Block and Evasion and lands as a Critical Hit.

    Precision: Increases Critical Hit by 300 and Perfect Chance by 5%

  • Marking ShotID 14091450

    Ignores Block and Evasion and lands as a Critical Hit.

    Can be used up to 2 consecutive times.

    Precision: Increases Critical Hit by 300 and Perfect Chance by 5%

  • Marking ShotID 14092340

    Has a 30% chance to inflict Knock Back.

    Moves the caster in the input direction and grants Precision for 15s.

    Can be used up to 2 consecutive times.

  • Marking ShotID 14092350

    Has a 30% chance to inflict Knock Back.

    Moves the caster in the input direction and grants Precision for 15s.

    Ignores Block and Evasion and lands as a Critical Hit.

  • Marking ShotID 14092450

    Has a 30% chance to inflict Knock Back.

    Ignores Block and Evasion and lands as a Critical Hit.

    Can be used up to 2 consecutive times.

AION 2 (EU) client data, extract 2026-10-11. AION 2 © NCSOFT.